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The Evil That Games Do IV

Help Desk, by Christopher B. Wright

Comic Transcript

SCOTT: Marketing has already started putting out press releases about UberQuest.. isn't that kind of jumping the gun?

ALEX: Well, maybe a little, but the gaming community understands that during the initial phase of a computer game project, there's a lot of wishful thinking going on.

ALEX: The first step is to try and cram all the neat features you can into the game, you see, and then the next steps involve triage -- deciding which features have to stay, and which can be cut in the name of game stability.

SCOTT: So how long does this first step usually last?

ALEX: Until about three weeks before we release the game.

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